Prior to the release of the private Titanfall alpha test, developer Respawn Entertainment wanted to make one thing clear: No, those textures are not finalized.
That makes sense, considering the early build of the game. But a NeoGAF “insider” called CBOAT made the claim that those low-res textures will indeed be in the final Xbox One version of the game. Respawn was quick to deny that, though:
@gavinuk86 No, we were very clear the Alpha textures were reduced to have a smaller Alpha download.
— Respawn (@Respawn) January 30, 2014
Another fan asked if Respawn was only saying that to “save face.” The developer replied: “It doesn’t benefit us to lie about that.” Well, no, it probably doesn’t.
As for another rumor that claims the game will have 16 maps at launch, Respawn would only respond- “gonna have to wait on that one!” Interestingly, the designers chose not to respond to a question concerning the native resolution of Titanfall.
Lastly, according to information acquired by DualShockers, the anticipated Xbox One exclusive won’t boast split-screen multiplayer, and they’re not including medics or a revive mechanic of any kind.
Why would there be finalized textures in an alpha build?
I’m not all that interested in Titanfall, but I can’t imagine how or why we’d see finalized textures in the alpha test. I didn’t buy that from the start, and Respawn’s explanation sounds perfectly feasible. As for the rest of it, I don’t know if multiplayer fanatics will be okay with 16 maps, but maybe that isn’t the real number. Gotta wait and see.